0.1.1, the rewards show

A small release, three days after the first one, mostly about moments that were landing flat.

The rewards show. Finishing a run used to just hand you the results. Now the cabinet unfolds, the loot flies, and the way down is encrypted until you've taken the layer. It's the same information, but you get to watch it happen.

A tap in the letterbox opens the gate. On a phone the game sits inside black bars, and tapping them did nothing. That's a reasonable thing for a player to try, so now it works.

The dialer's lines are readable. There's a dark strip behind them now, so the line that hasn't been reached yet doesn't disappear into the backdrop.

The tracker carries its own tunes. If you'd opened the tracker from anywhere other than the site root, its tunes and its icon both failed to load, because they were resolving relative to where the game used to sit. It carries them with it now, so it works wherever it's served.